the chaos game lifted into a volumetric attractor
state texture
RGBA32F
x y z color
RGBA32F
x y z color
camera orbit
perspective
depth aware density
perspective
depth aware density
variations 9 type
ping pong pass
shader IFS
ping pong pass
shader IFS
projection
blend splats
living attractor
blend splats
living attractor
SIM RUNNING
fps 0 / particles 262,144 / iter 0
field density / nonlinear recursion / color memory
Gaussian splat export
voxel-fitted 3D gaussians · ply
200M
256³
12
1.15
4.0
1.60
0.07
1/4
8
off
0.50
0.15
idle