COLLECTION ACTIVE — v.2026.05.03
PROCESSED VIA EXPERIMENTAL ENGINE — R&D

№ 00 — VOL. I Laboratory · index

Creative Physics · WebGL · Multi-Manifold
— exploration of computational aesthetics —

Experiments

A journey through creative physics, generative geometry,
and the mechanics of light and motion.

fractal
IFS Renderer
geometry
Iterative

№ 01 — Flame Fractals

Iterated Function Systems rendered in realtime 3D. Each orbit remembers a hue and an emissivity, so the cloud can both glow and absorb (order-independent transparency), drift under an animated warp, and export as Gaussian splats with snapshots, dust and up-axis options.

Launch Experiment
Density · 2026
manifold
S² via Cubemap
planetary
Fluid Dynamics

№ 02 — Gas Giant

Atmosphere visualization mapping 2D FLIP fluid simulations onto a 3D sphere via cubemapping. No pole singularities.

Launch Experiment
Cubemap · 2026
fluids
MHD Simulation
solar plasma
Magnetic Loops

№ 03 — Solar Corona

Magnetohydrodynamic simulation of solar plasma loops and coronal mass ejections using FLIP fluid solvers on a high-resolution grid.

Launch Experiment
FLIP · PIC · 2026
physics
General Relativity
raytracing
Accretion Disk

№ 04 — Black Hole

Ray-traced event horizon and accretion disk simulation using general relativity approximations. Visualizing light bending near singularities.

Launch Experiment
WebGL2 · 2026
quantum
Ginzburg-Landau
vortices
Complex PDE

№ 05 — Superfluid

Quantized vortex dynamics in Bose-Einstein condensates. Simulation of phase coherence and topological defects.

Launch Experiment
GPE · TDGL · 2026
astrophysics
N-Body
galactic
Barnes-Hut

№ 06 — Galactica

Large-scale galaxy formation and dark matter interaction. Direct summation and a Barnes-Hut tree, compared side by side.

Launch Experiment
Barnes-Hut · 2026
mechanics
Schrödinger
quantum
Wave Packet

№ 07 — Wave Collapse

2D probability density evolution and quantum tunneling visualization using finite-difference time-domain integration.

Launch Experiment
FDTD · 2026
chaos
RK4 Integrator
systems
Lorenz/Aizawa

№ 08 — Strange Attractors

High-precision chaotic attractor visualization. Exploring the delicate structure of mathematical chaos.

Launch Experiment
RK4 · 2026
morphogenesis
Gray-Scott
biology
RD Patterns

№ 09 — Turing Manifolds

Reaction-diffusion patterns evolving on a meshless point manifold, guided by local curvature.

Launch Experiment
Morphology · 2026
fractal
DLA Simulation
growth
SVO Octree

№ 10 — Crystal Growth

Procedural growth of mineral-like fractal architectures in 3D space using diffusion-limited aggregation.

Launch Experiment
Morphology · 2026
geomorphology
Volumetric Field
desert
Differential Erosion

№ 11 — Erosion

True 3D erosion of layered desert rock. A volumetric density field weathered by rain and wind on the GPU — carving banded hoodoos, overhangs and arches, forms a heightmap cannot produce.

Launch Experiment
WebGPU · SDF · 2026
acoustics
STFT Spiral
spectral
Magnitude ∘ Phase

№ 12 — Audio Spiral

A geometrically faithful 3D representation of audio spectra. Frequency runs along the X-axis; each bin's magnitude and phase produce a complex-valued spiral that morphs over successive FFT frames.

Launch Experiment
WebGL2 · FFT · 2026
generative
Space Colonization
procedural
Strand Sweep

№ 13 — Arbor

A procedural tree generator whose roots grow around imported objects. Crown and root systems emerge from attraction fields; the skeleton is meshed as strand-cylinders and exported to textured USD (.usda / .usdz) — a Rhizomorph-inspired developmental model.

Launch Experiment
WebGL2 · USD · 2026
geomorphology
S² Cubed Sphere
planetary
Plates & Erosion

№ 14 — Orogeny

Whole planets held in erosional equilibrium. Drifting plates raise mountain belts, droplets carve drainage into them, broken-up craters and volcanism reshape the crust, and a gas layer flows above it. Thirteen planet presets, saved planets, atmosphere and aurora, and a tiled bake up to 16k per face. Seamless across the cube, mass ledger closing to 0.02%.

Launch Experiment
WebGL2 · S² · 2026
astrophysics
Percolation
native
Rust · wgpu

№ 18 — Galaxy Colonization

The spread of a civilisation across the Milky Way on published numbers: 10⁷–10⁸ star systems generated on the GPU, colonisation as a shortest path through sites — a sharp percolation threshold at P ≈ 0.53. Too large for a browser tab: cargo run --release.

Read Briefing
WGSL · 2026
rendering
Gaussian Splats
native
Rust · wgpu

№ 19 — Splat Tracer

A ray tracer for 3D Gaussian Splatting scenes: drop a trained .ply on the window, fly the training views or orbit freely. Native app: run.bat.

Open Folder
WGSL · 2026
webcam
Optical Flow
fluids
Gas · FLIP

№ 28 — CamFluid

The webcam's motion vectors stir a flat 2D fluid: a gas solver after the Orogeny atmosphere, or at the flick of a switch a FLIP particle fluid after the Gas Giant, both coloured from the webcam's own pixels.

Launch Experiment
WebGL2 · Lucas-Kanade · 2026