Experiments
A journey through creative physics, generative geometry,
and the mechanics of light and motion.
IFS Renderer
Iterative
№ 01 — Flame Fractals
Iterated Function Systems (IFS) rendered in 3D space, creating complex, self-similar organic structures through statistical density estimation.
S² via Cubemap
Fluid Dynamics
№ 02 — Gas Giant
Atmosphere visualization mapping 2D FLIP fluid simulations onto a 3D sphere via cubemapping. No pole singularities.
MHD Simulation
Magnetic Loops
№ 03 — Solar Corona
Magnetohydrodynamic simulation of solar plasma loops and coronal mass ejections using FLIP fluid solvers on a high-resolution grid.
General Relativity
Accretion Disk
№ 04 — Black Hole
Ray-traced event horizon and accretion disk simulation using general relativity approximations. Visualizing light bending near singularities.
Ginzburg-Landau
Complex PDE
№ 05 — Superfluid
Quantized vortex dynamics in Bose-Einstein condensates. Simulation of phase coherence and topological defects.
N-Body
Barnes-Hut
№ 06 — Galactica
Large-scale galaxy formation and dark matter interaction. Direct summation and a Barnes-Hut tree, compared side by side.
Schrödinger
Wave Packet
№ 07 — Wave Collapse
2D probability density evolution and quantum tunneling visualization using finite-difference time-domain integration.
RK4 Integrator
Lorenz/Aizawa
№ 08 — Strange Attractors
High-precision chaotic attractor visualization. Exploring the delicate structure of mathematical chaos.
Gray-Scott
RD Patterns
№ 09 — Turing Manifolds
Reaction-diffusion patterns evolving on a meshless point manifold, guided by local curvature.
DLA Simulation
SVO Octree
№ 10 — Crystal Growth
Procedural growth of mineral-like fractal architectures in 3D space using diffusion-limited aggregation.
Volumetric Field
Differential Erosion
№ 11 — Erosion
True 3D erosion of layered desert rock. A volumetric density field weathered by rain and wind on the GPU — carving banded hoodoos, overhangs and arches, forms a heightmap cannot produce.
STFT Spiral
Magnitude ∘ Phase
№ 12 — Audio Spiral
A geometrically faithful 3D representation of audio spectra. Frequency runs along the X-axis; each bin's magnitude and phase produce a complex-valued spiral that morphs over successive FFT frames.
Space Colonization
Strand Sweep
№ 13 — Arbor
A procedural tree generator whose roots grow around imported objects. Crown and root systems emerge from attraction fields; the skeleton is meshed as strand-cylinders and exported to textured USD (.usda / .usdz) — a Rhizomorph-inspired developmental model.
S² Cubed Sphere
Plates & Erosion
№ 14 — Orogeny
A whole planet held in erosional equilibrium. Euler-pole plates raise mountain belts, droplets carve drainage networks into them, sediment fills the basins and impacts punch mass-conserving craters. Seamless across the cube: metric-correct operators, ghost-cell halos, and a mass ledger that closes to 0.02%.