Coming from 3ds Max

Where the things you know from 3ds Max are in Moritz. Keys are for the Moritz keymap; the Max keymap is one click away in Preferences > Keymap.

Getting around

Max

Moritz

Pan, orbit, zoom

Middle mouse, Alt+middle mouse, Ctrl+Alt+middle mouse, or the wheel. Preferences > Keymap > Maya Navigation for Alt+left / middle / right mouse.

Top / Front / Left / Perspective / Camera

T / F / L / P / C, or the numpad (7 / 1 / 3 / 5 / 0)

Zoom Extents Selected / All

Z / Ctrl+Shift+Z

Maximize Viewport

Alt+W, or Space, on the viewport under the mouse

Undo / Redo Viewport

Shift+Z / Shift+Y

Quad menu

Right-click (see Quad Menu)

Global Search

X

Selecting

Max

Moritz

Click, Ctrl+click adds, Alt+click removes

The same

Window / Crossing

Drag left to right: window. Right to left: crossing.

Rectangle / Circle / Lasso region

Q cycles the shape

Selection preview

Hover highlight, on by default

Select by Name

H

Named Selection Sets

Select menu, for objects and sub-objects

Select Children

Double-click

Hide / Unhide, Isolate

Alt+H, Alt+U, Alt+Q

Freeze

Quad menu > Freeze Selection; frozen objects draw gray

Transforming

Max

Moritz

Move / Rotate / Scale

W / E / R; F5 / F6 / F7 lock X / Y / Z, F8 the plane

Transform Type-In

F12

Affect Pivot Only, Center to Object, Reset XForm

Insert; quad menu; Object > Transform

Align

Alt+A, then pick the target; also in the Utilities tab

Clone

Ctrl+V, or Shift+drag (also on a gizmo arrow): Copy, Instance or Reference

Array, Spacing Tool

Utilities tab

Snaps, Angle Snap

S, A

Modeling

Max

Moritz

Create panel

The Create tab (see Creating Objects)

Convert to Editable Poly

Press 1–5, or the quad menu

Sub-object levels 1–5, 6 back

The same; Tab also toggles

Edit Poly modifier

The same, in the stack (see Edit Poly)

Smart Extrude

The same, and Shift+drag of polygons (see Smart Extrude)

Soft Selection

The Soft Selection rollout (Blender’s Proportional Editing), Shift+B

Smoothing groups

Modify tab, Polygon level

TurboSmooth, Shell, Bend, FFD …

Add Modifier under Max’s names (see Modifiers)

Scene and files

Max

Moritz

Scene Explorer

The Outliner (see Outliner)

Material Editor

M

Render Setup / Render

F10 / F9 or Shift+Q

Auto Key / Set Key

N / K

Hold / Fetch

Ctrl+H / Ctrl+Alt+F (see Hold / Fetch)

Units Setup with fractional inches

Scene > Units > Imperial > Fractional Inches

Opening .max files

File > Import (see Importing from Max)