Freeform¶
Max’s Freeform tools, for retopology and painting on surfaces.
Freeform modifier¶
Add Modifier > Freeform keeps the mesh on a Draw On surface (Surface object, Offset, Conform strength). Its panel holds Max’s PolyDraw:
Drag, Step Build, Extend, Optimize
Conform brushes: Conform, Conform Move, Conform Rotate, Conform Scale, Conform Relax. The direction dropdown sets how vertices reach the surface: Target (the surface normal under the brush), Active Object (the mesh’s own normals), Nearest (closest point) or View.
Strips, Surface, Shapes, Topology, Branches, Splines
Draw On: Grid, Surface or Selection
Conform brushes also start from Object Mode; they enter Edit Mode for the stroke.
Brushes never block the interface: buttons work while a brush runs, right-click ends it.
Paint Deform¶
In Edit Poly, the Paint Deform rollout paints the mesh directly: Shift, Shift Rotate, Shift Scale, Push/Pull, Relax/Soften, Flatten, Pinch/Spread, Smudge, Noise, Exaggerate, Revert. Right-click or Enter commits, Esc cancels, Ctrl inverts. Pick locks the brushes to one object, Mirror X / Y / Z paints both sides, and presets (Fine, Medium, Broad) store brush settings.
See also