Freeform

Max’s Freeform tools, for retopology and painting on surfaces.

Freeform modifier

Add Modifier > Freeform keeps the mesh on a Draw On surface (Surface object, Offset, Conform strength). Its panel holds Max’s PolyDraw:

  • Drag, Step Build, Extend, Optimize

  • Conform brushes: Conform, Conform Move, Conform Rotate, Conform Scale, Conform Relax. The direction dropdown sets how vertices reach the surface: Target (the surface normal under the brush), Active Object (the mesh’s own normals), Nearest (closest point) or View.

  • Strips, Surface, Shapes, Topology, Branches, Splines

  • Draw On: Grid, Surface or Selection

Conform brushes also start from Object Mode; they enter Edit Mode for the stroke.

Brushes never block the interface: buttons work while a brush runs, right-click ends it.

Paint Deform

In Edit Poly, the Paint Deform rollout paints the mesh directly: Shift, Shift Rotate, Shift Scale, Push/Pull, Relax/Soften, Flatten, Pinch/Spread, Smudge, Noise, Exaggerate, Revert. Right-click or Enter commits, Esc cancels, Ctrl inverts. Pick locks the brushes to one object, Mirror X / Y / Z paints both sides, and presets (Fine, Medium, Broad) store brush settings.

See also

Retopology