Modifiers¶
Add Modifier in the Modify tab lists every modifier that fits the object. Search by Max’s or Blender’s name: bend finds Bend, which is Blender’s Simple Deform.
Where Blender already has the modifier, Moritz uses it under Max’s name:
Max |
In Moritz |
|---|---|
Bend, Twist, Taper, Stretch |
Simple Deform, with a viewport gizmo for angle and factor |
TurboSmooth, Subdivide |
Subdivision Surface |
Shell |
Solidify |
Symmetry |
Mirror (bisect) |
FFD 2x2x2 / 3x3x3 / 4x4x4 / (box) |
Lattice, with a hidden lattice object |
Lathe |
Screw |
Conform |
Shrinkwrap |
Spherify |
Cast |
Push |
Displace along the normal |
Relax |
Smooth Laplacian |
Skin Wrap |
Surface Deform |
Path Deform |
Curve |
ProOptimizer |
Decimate |
Vertex Weld |
Weld |
Wave, Ripple |
Wave |
Moritz adds its own where Blender has none: Edit Poly, UVW Map, Freeform, Sculpt, Quadify Mesh, Retopology, Mesh Cleaner, STL Check, VertexPaint and more.
Name clashes¶
With the Max name scheme, four names mean Max’s modifier: Skin (Blender’s Armature), Smooth (Smooth by Angle), Lattice (Wireframe with joints) and Bevel (the spline modifier). Blender’s modifiers of the same name keep their Blender names.
UVW Map¶
Planar, Box, Cylindrical and Spherical mapping through a gizmo, with U / V tiling, real-world size and the UV channel.
Files¶
Modifiers Blender has are plain Blender modifiers. Moritz’s own modifiers are kept by Blender (disabled) and come back in Moritz.
See also