Modifiers

Add Modifier in the Modify tab lists every modifier that fits the object. Search by Max’s or Blender’s name: bend finds Bend, which is Blender’s Simple Deform.

Where Blender already has the modifier, Moritz uses it under Max’s name:

Max

In Moritz

Bend, Twist, Taper, Stretch

Simple Deform, with a viewport gizmo for angle and factor

TurboSmooth, Subdivide

Subdivision Surface

Shell

Solidify

Symmetry

Mirror (bisect)

FFD 2x2x2 / 3x3x3 / 4x4x4 / (box)

Lattice, with a hidden lattice object

Lathe

Screw

Conform

Shrinkwrap

Spherify

Cast

Push

Displace along the normal

Relax

Smooth Laplacian

Skin Wrap

Surface Deform

Path Deform

Curve

ProOptimizer

Decimate

Vertex Weld

Weld

Wave, Ripple

Wave

Moritz adds its own where Blender has none: Edit Poly, UVW Map, Freeform, Sculpt, Quadify Mesh, Retopology, Mesh Cleaner, STL Check, VertexPaint and more.

Name clashes

With the Max name scheme, four names mean Max’s modifier: Skin (Blender’s Armature), Smooth (Smooth by Angle), Lattice (Wireframe with joints) and Bevel (the spline modifier). Blender’s modifiers of the same name keep their Blender names.

UVW Map

Planar, Box, Cylindrical and Spherical mapping through a gizmo, with U / V tiling, real-world size and the UV channel.

Files

Modifiers Blender has are plain Blender modifiers. Moritz’s own modifiers are kept by Blender (disabled) and come back in Moritz.

See also

Modifiers