Command Panel¶
Moritz’s Properties editor is the Command Panel. Its first three tabs, in teal, are Max’s:
- Create
New objects, by category (see Creating Objects).
- Modify
The modifier stack of the selected object, and the selected modifier’s settings.
- Utilities
Align, Array, Spacing Tool and Object Paint (see Transform Tools).
Blender’s tabs follow in their usual order (Tool, Render, Output, View Layer, Scene, World, Collection, Object, Particles, Physics, Constraints, Data, Material).
Modify tab¶
- The stack
The modifiers top first, the base object at the bottom, as in Max. Click a row to show only that modifier’s settings below. Move Up / Down (or Ctrl+Up / Down) reorders.
- Right-click a row
Copy, Paste, Paste Instanced, Make Unique, Collapse To, Collapse All, Off in Renderer. Instanced modifiers show a link icon.
- Under the stack
Show End Result (Alt+`), Make Unique, Remove Modifier.
- Add Modifier
One list of every modifier that fits the object (also Ctrl+A). Type to filter; Max and Blender names both find it (see Modifiers).
For an editable mesh the Modify tab shows the Edit Poly rollouts (see Edit Poly).
Files¶
The open tab is stored in the file. Blender does not know Create, Modify and Utilities and shows its Object tab instead; nothing else changes.
See also